About Me
I'm a Senior Research Scientist at NVIDIA based in Helsinki, Finland. My goal is to enable real-time rendering of all 3D graphics at the highest quality, regardless of the complexity of light interactions. I leverage and invent advanced mathematics and statistical theory. I hold a Ph.D. in Computer Science from Aalto University and an M.Sc. in Applied Mathematics from the University of Helsinki.
Publications and Courses

Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing
SIGGRAPH 2024 | ACM Transactions on Graphics, 43(4), Jul 2024
*: Equal contribution

Decorrelating ReSTIR samplers via MCMC Mutations
ToG (Jan 2024) | SIGGRAPH 2024 | ACM Transactions on Graphics, 43(1), Jan 2024

Conditional Resampled Importance Sampling and ReSTIR
SIGGRAPH Asia 2023 | SIGGRAPH Asia 2023 Conference Papers, Dec 2023
*: Equal contribution

A Gentle Introduction to ReSTIR: Path Reuse in Real-Time
SIGGRAPH 2023 Course | ACM SIGGRAPH 2023 Courses, Jul 2023

Generalized Resampled Importance Sampling: Foundations of ReSTIR
SIGGRAPH 2022 | ACM Transactions on Graphics, 41(4), Jul 2022
*: Equal contribution

ReSTIR GI: Path Resampling for Real-Time Path Tracing
HPG 2021 | Computer Graphics Forum, 40(8), Nov 2021

An Unbiased Ray-Marching Transmittance Estimator
SIGGRAPH 2021 | ACM Transactions on Graphics, 40(4), Jul 2021




Temporal Gradient-Domain Path Tracing
SIGGRAPH 2016 | ACM Transactions on Graphics, 35(6), Dec 2016
*: Equal contribution

Gradient-Domain Path Tracing
SIGGRAPH 2015 | ACM Transactions on Graphics, 34(4), Jul 2015

Gradient-Domain Bidirectional Path Tracing
EGSR 2015 | Proc. Eurographics Symposium on Rendering 2015 (EI&I Track), Jun 2015

Improved Sampling for Gradient-Domain Metropolis Light Transport
SIGGRAPH Asia 2014 | ACM Transactions on Graphics, 33(6), Nov 2014